代码来源于“易宁”大佬的分享,仅供学习,不要直接复制粘贴。
原帖链接:http://bbs.3dmgame.com/thread-3859071-1-1.html
三十二.修改装备使用次数及时间
用MT管理器打开游戏目录/assets/DLC0002/scripts/tuning.lua文件,分别查找以下内容:
斧头 AXE_USES = 100,
锤 HAMMER_USES = 75,
铲子 SHOVEL_USES = 25,
草叉 PITCHFORK_USES = 25,
镐 PICKAXE_USES = 33,
捕虫网 BUGNET_USES = 10,
矛 SPEAR_USES = 150,
瓦丝格雷斯矛 WATHGRITHR_SPEAR_USES = 200,
狼牙棒 SPIKE_USES = 100,
鱼杆 FISHINGROD_USES = 9,
陷阱 TRAP_USES = 8,
回旋镖 BOOMERANG_USES = 10,
暗影剑 NIGHTSWORD_USES = 100,
冰魔杖 ICESTAFF_USES = 20,
火魔杖 FIRESTAFF_USES = 20,
传送魔杖 TELESTAFF_USES = 5,
黄色魔杖 YELLOWSTAFF_USES = 20,
橙色魔杖 ORANGESTAFF_USES = 20,
绿色魔杖 GREENSTAFF_USES = 5,
龙卷风魔杖 TORNADOSTAFF_USES = 15,
火腿短棍 HAMBAT_USES = 100,
蝙蝠棒 BATBAT_USES = 75,
多功能工具斧头和锄头 MULTITOOL_AXE_PICKAXE_USES = 400,
远古短棒 RUINS_BAT_USES = 150,
红色护身符 REDAMULET_USES = 20,
蓝色护身符 BLUEAMULET_FUEL = total_day_time * 0.75,
紫色护身符 PURPLEAMULET_FUEL = total_day_time * 0.4,
黄色护身符 YELLOWAMULET_FUEL = total_day_time,
橙色护身符 ORANGEAMULET_USES = 225,
绿色护身符 GREENAMULET_USES = 5,
排箫 PANFLUTE_USES = 10,
牛角 HORN_USES = 10,
牙齿陷阱 TRAP_TEETH_USES = 10,
帐篷 TENT_USES = 6,
午睡小屋 SIESTA_CANOPY_USES = 6,
伞(攻击次数) UMBRELLA_USES = 20,
针线包 SEWINGKIT_USES = 5,
肥料 FERTILIZER_USES = 10,
铃 GLOMMERBELL_USES = 3,
火炬 TORCH_FUEL = night_time*1.25,
夜棍 NIGHTSTICK_FUEL = night_time*6,
矿工帽 MINERHAT_LIGHTTIME = (night_time+dusk_time)*2.6,
提灯 LANTERN_LIGHTTIME = (night_time+dusk_time)*2.6,
蜘蛛帽 SPIDERHAT_PERISHTIME = 4*seg_time,
独奏乐器 ONEMANBAND_PERISHTIME = 6*seg_time,
草伞 GRASS_UMBRELLA_PERISHTIME = 2*total_day_time*perish_warp,
伞 UMBRELLA_PERISHTIME = total_day_time*6,
眼睛帽 EYEBRELLA_PERISHTIME = total_day_time*9,
草帽 STRAWHAT_PERISHTIME = total_day_time*5,
兔耳罩 EARMUFF_PERISHTIME = total_day_time*5,
冬帽 WINTERHAT_PERISHTIME = total_day_time*10,
牛毛帽 BEEFALOHAT_PERISHTIME = total_day_time*10,
寒冬背心 TRUNKVEST_PERISHTIME = total_day_time*15,
反射背心 REFLECTIVEVEST_PERISHTIME = total_day_time*8,
夏威夷衬衫 HAWAIIANSHIRT_PERISHTIME = total_day_time*15,
小巧背心 SWEATERVEST_PERISHTIME = total_day_time*10,
饥饿腰带 HUNGERBELT_PERISHTIME = total_day_time*8,
熊背心 BEARGERVEST_PERISHTIME = total_day_time*7,
雨衣 RAINCOAT_PERISHTIME = total_day_time*10,
海象帽子 WALRUSHAT_PERISHTIME = total_day_time*25,
羽毛帽 FEATHERHAT_PERISHTIME = total_day_time*8,
高礼帽 TOPHAT_PERISHTIME = total_day_time*8,
冰帽 ICEHAT_PERISHTIME = total_day_time*4,
鼹鼠帽 MOLEHAT_PERISHTIME = total_day_time*1.5,
防雨帽 RAINHAT_PERISHTIME = total_day_time*10,
浣熊帽 CATCOONHAT_PERISHTIME = total_day_time*10,
羽毛扇 FEATHER_FAN_USES = 15,
加大每行的数字,即可增加该装备使用次数及时间。如让牛毛帽使用时间增加10倍,就将BEEFALOHAT_PERISHTIME = total_day_time*10,替换为BEEFALOHAT_PERISHTIME = total_day_time*100,