代码来源于“易宁”大佬的分享,仅供学习,不要直接复制粘贴。

原帖链接:http://bbs.3dmgame.com/thread-3859071-1-1.html



三十二.修改装备使用次数及时间

	用MT管理器打开游戏目录/assets/DLC0002/scripts/tuning.lua文件,分别查找以下内容:

斧头		AXE_USES = 100,
锤		HAMMER_USES = 75,
铲子		SHOVEL_USES = 25,
草叉		PITCHFORK_USES = 25,
镐		PICKAXE_USES = 33,
捕虫网		BUGNET_USES = 10,
矛		SPEAR_USES = 150,
瓦丝格雷斯矛		WATHGRITHR_SPEAR_USES = 200,
狼牙棒		SPIKE_USES = 100,
鱼杆		FISHINGROD_USES = 9,
陷阱		TRAP_USES = 8,
回旋镖		BOOMERANG_USES = 10,
暗影剑		NIGHTSWORD_USES = 100,
冰魔杖		ICESTAFF_USES = 20,
火魔杖		FIRESTAFF_USES = 20,
传送魔杖		TELESTAFF_USES = 5,
黄色魔杖		YELLOWSTAFF_USES = 20,
橙色魔杖		ORANGESTAFF_USES = 20,
绿色魔杖		GREENSTAFF_USES = 5,
龙卷风魔杖		TORNADOSTAFF_USES = 15,
火腿短棍		HAMBAT_USES = 100,
蝙蝠棒		BATBAT_USES = 75,
多功能工具斧头和锄头		MULTITOOL_AXE_PICKAXE_USES = 400,
远古短棒		RUINS_BAT_USES = 150,
红色护身符		REDAMULET_USES = 20,
蓝色护身符		BLUEAMULET_FUEL = total_day_time * 0.75,
紫色护身符		PURPLEAMULET_FUEL = total_day_time * 0.4,
黄色护身符		YELLOWAMULET_FUEL = total_day_time,
橙色护身符		ORANGEAMULET_USES = 225,
绿色护身符		GREENAMULET_USES = 5,
排箫		PANFLUTE_USES = 10,
牛角		HORN_USES = 10,
牙齿陷阱		TRAP_TEETH_USES = 10,
帐篷		TENT_USES = 6,
午睡小屋		SIESTA_CANOPY_USES = 6,
伞(攻击次数)		UMBRELLA_USES = 20,
针线包		SEWINGKIT_USES = 5,
肥料		FERTILIZER_USES = 10,
铃		GLOMMERBELL_USES = 3,
火炬		TORCH_FUEL = night_time*1.25,
夜棍		NIGHTSTICK_FUEL = night_time*6,
矿工帽		MINERHAT_LIGHTTIME = (night_time+dusk_time)*2.6,
提灯		LANTERN_LIGHTTIME = (night_time+dusk_time)*2.6,
蜘蛛帽		SPIDERHAT_PERISHTIME = 4*seg_time,
独奏乐器		ONEMANBAND_PERISHTIME = 6*seg_time,
草伞		GRASS_UMBRELLA_PERISHTIME = 2*total_day_time*perish_warp,
伞		UMBRELLA_PERISHTIME = total_day_time*6,
眼睛帽		EYEBRELLA_PERISHTIME = total_day_time*9,
草帽		STRAWHAT_PERISHTIME = total_day_time*5,
兔耳罩		EARMUFF_PERISHTIME = total_day_time*5,
冬帽		WINTERHAT_PERISHTIME = total_day_time*10,
牛毛帽		BEEFALOHAT_PERISHTIME = total_day_time*10,
寒冬背心	TRUNKVEST_PERISHTIME = total_day_time*15,
反射背心		REFLECTIVEVEST_PERISHTIME = total_day_time*8,
夏威夷衬衫		HAWAIIANSHIRT_PERISHTIME = total_day_time*15,
小巧背心	SWEATERVEST_PERISHTIME = total_day_time*10,
饥饿腰带		HUNGERBELT_PERISHTIME = total_day_time*8,
熊背心		BEARGERVEST_PERISHTIME = total_day_time*7,
雨衣		RAINCOAT_PERISHTIME = total_day_time*10,
海象帽子	WALRUSHAT_PERISHTIME = total_day_time*25,
羽毛帽	FEATHERHAT_PERISHTIME = total_day_time*8,
高礼帽		TOPHAT_PERISHTIME = total_day_time*8,
冰帽		ICEHAT_PERISHTIME = total_day_time*4,
鼹鼠帽		MOLEHAT_PERISHTIME = total_day_time*1.5,
防雨帽		RAINHAT_PERISHTIME = total_day_time*10,
浣熊帽		CATCOONHAT_PERISHTIME = total_day_time*10,
羽毛扇		FEATHER_FAN_USES = 15,

	加大每行的数字,即可增加该装备使用次数及时间。如让牛毛帽使用时间增加10倍,就将BEEFALOHAT_PERISHTIME = total_day_time*10,替换为BEEFALOHAT_PERISHTIME = total_day_time*100,