代码来源于“易宁”大佬的分享,仅供学习,不要直接复制粘贴。
原帖链接:http://bbs.3dmgame.com/thread-3859071-1-1.html
二十三.背包格子增大至39格
用MT管理器打开游戏目录/assets/DLC0002/scripts/prefabs/backpack.lua文件,
1.将下列内容:
for y = 0, 3 do
table.insert(slotpos, Vector3(-162, -y*75 + 114 ,0))
table.insert(slotpos, Vector3(-162 +75, -y*75 + 114 ,0))
替换为:
for y = 0, 12 do
table.insert(slotpos, Vector3(-162, -y*75 + 350 ,0))
table.insert(slotpos, Vector3(-162 +75, -y*75 + 350 ,0))
table.insert(slotpos, Vector3(-162 +150, -y*75 + 350 ,0))
2.将下列内容:
inst.components.container.widgetanimbank = "ui_backpack_2x4"
inst.components.container.widgetanimbuild = "ui_backpack_2x4"
inst.components.container.widgetpos = Vector3(-5,-70,0)
替换为:
--inst.components.container.widgetanimbank = "ui_backpack_2x4"
--inst.components.container.widgetanimbuild = "ui_backpack_2x4"
inst.components.container.widgetpos = Vector3(-25,-50,0)
即可让普通背包格子增大至39格.将游戏设置(options) - (Settings) - HUD size项设为0,即显示最小物品条,才可完整显示