代码来源于“易宁”大佬的分享,仅供学习,不要直接复制粘贴。

原帖链接:http://bbs.3dmgame.com/thread-3859071-1-1.html



二十三.背包格子增大至39
	用MT管理器打开游戏目录/assets/DLC0002/scripts/prefabs/backpack.lua文件,

	1.将下列内容:

for y = 0, 3 do
	table.insert(slotpos, Vector3(-162, -y*75 + 114 ,0))
	table.insert(slotpos, Vector3(-162 +75, -y*75 + 114 ,0))

	替换为:

for y = 0, 12 do
	table.insert(slotpos, Vector3(-162, -y*75 + 350 ,0))
	table.insert(slotpos, Vector3(-162 +75, -y*75 + 350 ,0))
	table.insert(slotpos, Vector3(-162 +150, -y*75 + 350 ,0))

	2.将下列内容:

	inst.components.container.widgetanimbank = "ui_backpack_2x4"
	inst.components.container.widgetanimbuild = "ui_backpack_2x4"
	inst.components.container.widgetpos = Vector3(-5,-70,0)

	替换为:

	--inst.components.container.widgetanimbank = "ui_backpack_2x4"
	--inst.components.container.widgetanimbuild = "ui_backpack_2x4"
	inst.components.container.widgetpos = Vector3(-25,-50,0)

	即可让普通背包格子增大至39格.将游戏设置(options) - (Settings) - HUD size项设为0,即显示最小物品条,才可完整显示