代码来源于“易宁”大佬的分享,仅供学习,不要直接复制粘贴。
原帖链接:http://bbs.3dmgame.com/thread-3859071-1-1.html
九十八.养殖火鸡(用鸡蛋种会下蛋且不用圈养的火鸡)
1.用MT管理器打开游戏目录/assets/DLC0002/scripts/prefabs/egg.lua文件,在inst.components.cookable.product = "bird_egg_cooked"的下一行插入以下内容:
local function OnDeploy (inst, pt)
SpawnPrefab("perd").Transform:SetPosition(pt.x, pt.y, pt.z)
inst.components.stackable:Get():Remove()
end
inst:AddComponent("deployable")
inst.components.deployable.ondeploy = OnDeploy
2.用MT管理器打开游戏目录/assets/scripts/prefabs/perd.lua文件,在inst:AddComponent("inspectable")的下一行插入以下内容:
inst:AddComponent("periodicspawner")
inst.components.periodicspawner:SetPrefab("bird_egg")
inst.components.periodicspawner:SetRandomTimes(360, 480)
inst.components.periodicspawner:Start()
3.用MT管理器打开游戏目录/assets/scripts/brains/perdbrain.lua文件,将下列内容:
WhileNode(function() return clock and not clock:IsDay() end, "IsNight",
DoAction(self.inst, GoHomeAction, "Go Home", true )),
DoAction(self.inst, EatFoodAction, "Eat Food"),
RunAway(self.inst, "scarytoprey", SEE_PLAYER_DIST, STOP_RUN_DIST),
DoAction(self.inst, PickBerriesAction, "Pick Berries", true),
Wander(self.inst, HomePos, MAX_WANDER_DIST),
替换为:
DoAction(self.inst, EatFoodAction, "Eat Food"),
RunAway(self.inst, "scarytoprey", SEE_PLAYER_DIST/2.5, STOP_RUN_DIST/3),
即可用鸡蛋种会下蛋且不用圈养的火鸡,火鸡不会乱跑,养在果树丛旁也不会消失,一天左右下一个蛋