代码来源于“易宁”大佬的分享,仅供学习,不要直接复制粘贴。
原帖链接:http://bbs.3dmgame.com/thread-3859071-1-1.html
一一七.光明世界(地上、洞穴、远古遗址都永无黑暗)
1.用MT管理器打开游戏目录/assets/DLC0002/scripts/components/clock.lua文件,将下列内容:
self.dayColour = Point(255/255, 230/255, 158/255)
self.duskColour = Point(100/255, 100/255, 100/255)
self.nightColour = Point(0/255, 0/255, 0/255)
self.fullMoonColour = Point(84/255, 122/255, 156/255)
self.caveColour = Point(0/255, 0/255, 0/255)
self.dayNightVisionColour = Point(200/255, 200/255, 200/255)
self.duskNightVisionColour = Point(120/255, 120/255, 120/255)
self.nightNightVisionColour = Point(200/255, 200/255, 200/255)
self.fullMoonNightVisionColour = Point(200/255, 200/255, 200/255)
self.caveNightVisionColour = Point(200/255, 200/255, 200/255)
替换为:
self.dayColour = Point(255/255, 230/255, 158/255)
self.duskColour = Point(255/255, 230/255, 158/255)
self.nightColour = Point(255/255, 230/255, 158/255)
self.fullMoonColour = Point(255/255, 230/255, 158/255)
self.caveColour = Point(255/255, 230/255, 158/255)
self.dayNightVisionColour = Point(255/255, 230/255, 158/255)
self.duskNightVisionColour = Point(255/255, 230/255, 158/255)
self.nightNightVisionColour = Point(255/255, 230/255, 158/255)
self.fullMoonNightVisionColour = Point(255/255, 230/255, 158/255)
self.caveNightVisionColour = Point(255/255, 230/255, 158/255)
2.用MT管理器打开游戏目录/assets/scripts/components/nightmareclock.lua文件,将下列内容:
self.calmColour = Point(0, 0, 0)
self.warnColour = Point(0, 0, 0)
self.nightmareColour = Point(0, 0, 0)
self.dawnColour = Point(0, 0, 0)
替换为:
self.calmColour = Point(255/255, 230/255, 158/255)
self.warnColour = Point(255/255, 230/255, 158/255)
self.nightmareColour = Point(255/255, 230/255, 158/255)
self.dawnColour = Point(255/255, 230/255, 158/255)
即可拥有一个光明世界,不需要为照明而点火了