代码来源于“易宁”大佬的分享,仅供学习,不要直接复制粘贴。

原帖链接:http://bbs.3dmgame.com/thread-3859071-1-1.html



一一七.光明世界(地上、洞穴、远古遗址都永无黑暗)

	1.用MT管理器打开游戏目录/assets/DLC0002/scripts/components/clock.lua文件,将下列内容:

	self.dayColour =		 Point(255/255, 230/255, 158/255)
	self.duskColour =		Point(100/255, 100/255, 100/255)
	self.nightColour =	   Point(0/255,   0/255,   0/255)
	self.fullMoonColour =	Point(84/255,  122/255, 156/255)
	self.caveColour =		Point(0/255,   0/255,   0/255)
	self.dayNightVisionColour =		 Point(200/255,  200/255, 200/255)
	self.duskNightVisionColour =		Point(120/255,  120/255, 120/255)
	self.nightNightVisionColour =	   Point(200/255,  200/255, 200/255)
	self.fullMoonNightVisionColour =	Point(200/255,  200/255, 200/255)
	self.caveNightVisionColour =		Point(200/255,  200/255, 200/255)

	替换为:

	self.dayColour =		 Point(255/255, 230/255, 158/255)
	self.duskColour =		Point(255/255, 230/255, 158/255)
	self.nightColour =	   Point(255/255, 230/255, 158/255)
	self.fullMoonColour =	Point(255/255, 230/255, 158/255)
	self.caveColour =		Point(255/255, 230/255, 158/255)
	self.dayNightVisionColour =		 Point(255/255, 230/255, 158/255)
	self.duskNightVisionColour =		Point(255/255, 230/255, 158/255)
	self.nightNightVisionColour =	   Point(255/255, 230/255, 158/255)
	self.fullMoonNightVisionColour =	Point(255/255, 230/255, 158/255)
	self.caveNightVisionColour =		Point(255/255, 230/255, 158/255)


	2.用MT管理器打开游戏目录/assets/scripts/components/nightmareclock.lua文件,将下列内容:

	self.calmColour = Point(0, 0, 0)
	self.warnColour = Point(0, 0, 0)
	self.nightmareColour = Point(0, 0, 0)
	self.dawnColour = Point(0, 0, 0)

	替换为:

	self.calmColour = Point(255/255, 230/255, 158/255)
	self.warnColour = Point(255/255, 230/255, 158/255)
	self.nightmareColour = Point(255/255, 230/255, 158/255)
	self.dawnColour = Point(255/255, 230/255, 158/255)

	即可拥有一个光明世界,不需要为照明而点火了