代码来源于“易宁”大佬的分享,仅供学习,不要直接复制粘贴。

原帖链接:http://bbs.3dmgame.com/thread-3859071-1-1.html



三五二.死亡自动读档(死亡不删档)

	用MT管理器打开游戏目录/assets/DLC0002/scripts/gamelogic.lua文件,将下列内容:

		local playtime = GetTimePlaying()
		playtime = math.floor(playtime*1000)
		SetTimingStat("time", "scenario", playtime)
		SendTrackingStats()
		local days_survived, start_xp, reward_xp, new_xp, capped = CalculatePlayerRewards(wilson)
		
		ProfileStatsSet("xp_gain", reward_xp)
		ProfileStatsSet("xp_total", new_xp)
		SubmitCompletedLevel() --close off the instance

		wilson.components.health.invincible = true

		wilson.profile:Save(function()
			SaveGameIndex:EraseCurrent(function() 
					scheduler:ExecuteInTime(3, function() 
						TheFrontEnd:PushScreen(DeathScreen(days_survived, start_xp, nil, capped))
					end)
				end)
			end)

	替换为:

	   StartNextInstance({reset_action=RESET_ACTION.LOAD_SLOT, save_slot = SaveGameIndex:GetCurrentSaveSlot()}, true)

	即可死亡自动读档,死后游戏会卡一会儿,不要动,是在读档