代码来源于“易宁”大佬的分享,仅供学习,不要直接复制粘贴。

原帖链接:http://bbs.3dmgame.com/thread-3859071-1-1.html



一八七.高压电避难所(按小键盘加号键筑一圈带高压电的玄武岩墙,按减号键消失)

	1.用MT管理器打开游戏目录/assets/scripts/prefabs/basalt.lua文件,在inst:AddComponent("inspectable")的下一行插入以下内容:

local function OnExplode(inst, target)
	if target and not target:HasTag("smallbird") and not target:HasTag("chester") then
	   SpawnPrefab("lightning_rod_fx").Transform:SetPosition(inst.Transform:GetWorldPosition())
	   SpawnPrefab("lightning_rod_fx").Transform:SetPosition(target.Transform:GetWorldPosition())
	   inst.SoundEmitter:PlaySound("dontstarve/common/lightningrod")
	   target.components.health:DoDelta(-3000)
	end
	inst:DoTaskInTime(.1, function() inst.components.mine:Reset() end )
end
	inst:AddComponent("mine")
	inst.components.mine:SetRadius(4)
	inst.components.mine:SetAlignment("player")
	inst.components.mine:SetOnExplodeFn(OnExplode)
	inst.components.mine:Reset()


	2.用MT管理器打开游戏目录/assets/DLC0002/scripts/prefabs/player_common.lua文件,在inst:AddComponent("catcher")的下一行插入以下内容:

TheInput:AddKeyUpHandler(KEY_KP_PLUS, function()
	local player = GetPlayer()
	local pt = Vector3(player.Transform:GetWorldPosition())
		for k = 1, 50 do
			local theta = 1 * 2 * PI
			local radius = 8
			local result_offset = FindValidPositionByFan(theta, radius, 50, function(offset)
				local x,y,z = (pt + offset):Get()
				local ents = TheSim:FindEntities(x,y,z , 1)
				return not next(ents) 
			end)
			if result_offset then
				local tentacle = SpawnPrefab("basalt_pillar")
				tentacle.Transform:SetPosition((pt + result_offset):Get())
				GetPlayer().components.playercontroller:ShakeCamera(inst, "FULL", 0.2, 0.02, .25, 40)
				local fx = SpawnPrefab("lightning_rod_fx")
				local pos = pt + result_offset
				fx.Transform:SetPosition(pos.x, pos.y, pos.z)
			end
			inst.SoundEmitter:PlaySound("dontstarve/common/lightningrod")
		end
end)
TheInput:AddKeyUpHandler(KEY_KP_MINUS, function()
	local player = GetPlayer()
	local range = 15
	local pos = Vector3(player.Transform:GetWorldPosition())
	local ents = TheSim:FindEntities(pos.x,pos.y,pos.z, range)
	for k,v in pairs(ents) do
		if v.prefab == "basalt_pillar" then
			SpawnPrefab("lightning_rod_fx").Transform:SetPosition(v.Transform:GetWorldPosition())
			v:Remove()
		end
	end
	inst.SoundEmitter:PlaySound("dontstarve/common/lightningrod")
end)

	即可按小键盘加号键,在主角周围筑起一圈带高压电的玄武岩墙,怪物靠近会被电死,按小键盘减号键自动消失。注意不要离怪物太近时按加号键,会把怪物也圈进来或使墙有缺口。如果使用橙色魔杖或“瑞士手杖”(见本修改技巧),就可以自由出入各个避难所,把家具、农田放在里面,再也不怕狗和巨鹿了