代码来源于“易宁”大佬的分享,仅供学习,不要直接复制粘贴。

原帖链接:http://bbs.3dmgame.com/thread-3859071-1-1.html



二七四.电动斧子(拿黄金斧子自动放倒身边的树)

	用MT管理器打开游戏目录/assets/scripts/prefabs/axe.lua文件,

	1.将下列内容:

local function onequipgold(inst, owner) 
	owner.AnimState:OverrideSymbol("swap_object", "swap_goldenaxe", "swap_goldenaxe")
	owner.SoundEmitter:PlaySound("dontstarve/wilson/equip_item_gold")	 
	owner.AnimState:Show("ARM_carry") 
	owner.AnimState:Hide("ARM_normal") 
end

	替换为:

local function pickup(inst, owner)
	local range = 3
	local pos = Vector3(owner.Transform:GetWorldPosition())
	local ents = TheSim:FindEntities(pos.x,pos.y,pos.z, range)
	for k,v in pairs(ents) do
		if v:HasTag("tree") and v.components.workable and v.components.workable.workleft > 0 then
		   v.components.workable:Destroy(GetPlayer())
		end
	end
	inst.SoundEmitter:PlaySound("dontstarve/forest/treeCrumble")
end
local function onequipgold(inst, owner)
	if owner.components.inventory:Has("lightbulb", 1) then
	   inst.task = inst:DoPeriodicTask(.033, function() pickup(inst, owner) end)
	   owner.components.inventory:ConsumeByName("lightbulb", 1)
	end
	owner.AnimState:OverrideSymbol("swap_object", "swap_goldenaxe", "swap_goldenaxe")
	owner.SoundEmitter:PlaySound("dontstarve/wilson/equip_item_gold")
	owner.AnimState:Show("ARM_carry")
	owner.AnimState:Hide("ARM_normal")
end
local function onunequipgold(inst, owner)
	owner.AnimState:Hide("ARM_carry")
	owner.AnimState:Show("ARM_normal")
	if inst.task then inst.task:Cancel() inst.task = nil end
end


	2.在inst.components.equippable:SetOnEquip( onequipgold )的下一行插入inst.components.equippable:SetOnUnequip( onunequipgold )

	即可拿黄金斧子自动放倒身边的树(类似电锯),效率极高,且不留树根,方便种新树。电动斧子需要能源,每次装备时自动开启,会消耗1个荧光果,如果身上没有荧光果,则不会开启电动功能,只能手动砍树了