YN352-死亡自动读档(死亡不删档)
代码来源于“易宁”大佬的分享,仅供学习,不要直接复制粘贴。 原帖链接:http://bbs.3dmgame.com/thread-3859071-1-1.html 三五二.死亡自动读档(死亡不删档) 用MT管理器打开游戏目录/assets/DLC0002/scripts/gamelogic.lua文件,将下列内容: local playtime = GetTimePlaying() playtime = math.floor(playtime*1000) SetTimingStat("time", "scenario", playtime) SendTrackingStats() local days_survived, start_xp, reward_xp, new_xp, capped = CalculatePlayerRewards(wilson) ProfileStatsSet("xp_gain", reward_xp) ProfileStatsSet("xp_total", new_xp) SubmitCompletedLevel() --close off the instance wilson.components.health.invincible = true wilson.profile:Save(function() SaveGameIndex:EraseCurrent(function() scheduler:ExecuteInTime(3, function() TheFrontEnd:PushScreen(DeathScreen(days_survived, start_xp, nil, capped)) end) end) end) 替换为: StartNextInstance({reset_action=RESET_ACTION.LOAD_SLOT, save_slot = SaveGameIndex:GetCurrentSaveSlot()}, true) 即可死亡自动读档,死后游戏会卡一会儿,不要动,是在读档