YN080-木箱容量增加9倍(81格)

代码来源于“易宁”大佬的分享,仅供学习,不要直接复制粘贴。 原帖链接:http://bbs.3dmgame.com/thread-3859071-1-1.html 八十.木箱容量增加9倍(81格) 用MT管理器打开游戏目录/assets/DLC0002/scripts/prefabs/treasurechest.lua文件, 1.将下列内容: for y = 2, 0, -1 do for x = 0, 2 do 替换为: for y = 8, 0, -1 do for x = 0, 8 do 2.将下列内容: inst.components.container.widgetanimbank = "ui_chest_3x3" inst.components.container.widgetanimbuild = "ui_chest_3x3" inst.components.container.widgetpos = Vector3(0,200,0) 替换为: --inst.components.container.widgetanimbank = "ui_chest_3x3" --inst.components.container.widgetanimbuild = "ui_chest_3x3" inst.components.container.widgetpos = Vector3(0,100,0) 即可让木箱容量增加9倍至81格

2025/04/23 · Bny

YN081-蜻蜓箱子容量增加9倍(108格)

代码来源于“易宁”大佬的分享,仅供学习,不要直接复制粘贴。 原帖链接:http://bbs.3dmgame.com/thread-3859071-1-1.html 八十一.蜻蜓箱子容量增加9倍(108格) 用MT管理器打开游戏目录/assets/DLC0002/scripts/prefabs/dragonfly_chest.lua文件, 1.将下列内容: for y = 2.5, -0.5, -1 do for x = 0, 2 do 替换为: for y = 8, 0, -1 do for x = 0, 11 do 2.将下列内容: inst.components.container.widgetanimbank = "ui_chester_shadow_3x4" inst.components.container.widgetanimbuild = "ui_chester_shadow_3x4" inst.components.container.widgetpos = Vector3(0,200,0) 替换为: --inst.components.container.widgetanimbank = "ui_chester_shadow_3x4" --inst.components.container.widgetanimbuild = "ui_chester_shadow_3x4" inst.components.container.widgetpos = Vector3(-200,100,0) 即可使蜻蜓箱子容量增加9倍至108格

2025/04/23 · Bny

YN082-精炼选项里的物品一次造10个

代码来源于“易宁”大佬的分享,仅供学习,不要直接复制粘贴。 原帖链接:http://bbs.3dmgame.com/thread-3859071-1-1.html 八十二.精炼选项里的物品一次造10个 用MT管理器打开游戏目录/assets/DLC0002/scripts/recipes.lua文件,将下列内容: Recipe("rope", {Ingredient("cutgrass", 3)}, RECIPETABS.REFINE, TECH.SCIENCE_ONE) Recipe("boards", {Ingredient("log", 4)}, RECIPETABS.REFINE, TECH.SCIENCE_ONE) Recipe("cutstone", {Ingredient("rocks", 3)}, RECIPETABS.REFINE, TECH.SCIENCE_ONE) Recipe("papyrus", {Ingredient("cutreeds", 4)}, RECIPETABS.REFINE, TECH.SCIENCE_ONE) Recipe("nightmarefuel", {Ingredient("petals_evil", 4)}, RECIPETABS.REFINE, TECH.MAGIC_TWO) Recipe("purplegem", {Ingredient("redgem",1), Ingredient("bluegem", 1)}, RECIPETABS.REFINE, TECH.MAGIC_TWO) 替换为: Recipe("rope", {Ingredient("cutgrass", 3)}, RECIPETABS.REFINE, TECH.SCIENCE_ONE,nil,nil,nil,10) Recipe("boards", {Ingredient("log", 4)}, RECIPETABS.REFINE, TECH.SCIENCE_ONE,nil,nil,nil,10) Recipe("cutstone", {Ingredient("rocks", 3)}, RECIPETABS.REFINE, TECH.SCIENCE_ONE,nil,nil,nil,10) Recipe("papyrus", {Ingredient("cutreeds", 4)}, RECIPETABS.REFINE, TECH.SCIENCE_ONE,nil,nil,nil,10) Recipe("nightmarefuel", {Ingredient("petals_evil", 4)}, RECIPETABS.REFINE, TECH.MAGIC_TWO,nil,nil,nil,10) Recipe("purplegem", {Ingredient("redgem",1), Ingredient("bluegem", 1)}, RECIPETABS.REFINE, TECH.MAGIC_TWO,nil,nil,nil,10) 即可让精炼选项(画着白色宝石)里的绳子、木板、石砖、纸、噩梦燃料、紫宝石一次造10个

2025/04/23 · Bny

YN083-喂鸟蔬菜多掉种子

代码来源于“易宁”大佬的分享,仅供学习,不要直接复制粘贴。 原帖链接:http://bbs.3dmgame.com/thread-3859071-1-1.html 八十三.喂鸟蔬菜多掉种子 用MT管理器打开游戏目录/assets/DLC0002/scripts/prefabs/birdcage.lua文件,将local num_seeds = math.random(2)替换为local num_seeds = 10 即可喂鸟一次蔬菜掉10个种子,数字可随意调整

2025/04/23 · Bny

YN084-冬天野外的鸟也掉种子

代码来源于“易宁”大佬的分享,仅供学习,不要直接复制粘贴。 原帖链接:http://bbs.3dmgame.com/thread-3859071-1-1.html 八十四.冬天野外的鸟也掉种子 用MT管理器打开游戏目录/assets/DLC0002/scripts/prefabs/birds.lua文件,将return not GetWorld().components.seasonmanager:IsWinter()替换为return true 即可让野外的鸟在冬天也掉种子

2025/04/23 · Bny

YN085-种子腐烂变慢

代码来源于“易宁”大佬的分享,仅供学习,不要直接复制粘贴。 原帖链接:http://bbs.3dmgame.com/thread-3859071-1-1.html 八十五.种子腐烂变慢 用MT管理器打开游戏目录/assets/DLC0002/scripts/tuning.lua文件,将PERISH_SUPERSLOW = 40*total_day_time*perish_warp,替换为PERISH_SUPERSLOW = 200*total_day_time*perish_warp, 即可让种子腐烂时间延缓5倍

2025/04/23 · Bny

YN086-收获蜂箱不被蛰

代码来源于“易宁”大佬的分享,仅供学习,不要直接复制粘贴。 原帖链接:http://bbs.3dmgame.com/thread-3859071-1-1.html 八十六.收获蜂箱不被蛰 用MT管理器打开游戏目录/assets/DLC0002/scripts/prefabs/beebox.lua文件,将inst.components.childspawner:ReleaseAllChildren(picker)替换为--inst.components.childspawner:ReleaseAllChildren(picker) 即可在收获蜂箱不被蛰

2025/04/23 · Bny

YN087-蜂箱容量增加10倍(最多可采60个蜂蜜)

代码来源于“易宁”大佬的分享,仅供学习,不要直接复制粘贴。 原帖链接:http://bbs.3dmgame.com/thread-3859071-1-1.html 八十七.蜂箱容量增加10倍(最多可采60个蜂蜜) 用MT管理器打开游戏目录/assets/DLC0002/scripts/prefabs/beebox.lua文件, 1.将下列内容: { amount=6, idle="honey3", hit="hit_honey3" }, { amount=3, idle="honey2", hit="hit_honey2" }, { amount=1, idle="honey1", hit="hit_honey1" }, 替换为: { amount=60, idle="honey3", hit="hit_honey3" }, { amount=30, idle="honey2", hit="hit_honey2" }, { amount=10, idle="honey1", hit="hit_honey1" }, 2.将inst.components.harvestable:SetUp("honey", 6, nil, onharvest, updatelevel)替换为inst.components.harvestable:SetUp("honey", 60, nil, onharvest, updatelevel) 即可让蜂箱容量增加10倍,可减少照管的时间

2025/04/23 · Bny

YN088-蜂箱快速产蜂蜜

代码来源于“易宁”大佬的分享,仅供学习,不要直接复制粘贴。 原帖链接:http://bbs.3dmgame.com/thread-3859071-1-1.html 八十八.蜂箱快速产蜂蜜 用MT管理器打开游戏目录/assets/DLC0002/scripts/prefabs/beebox.lua文件, 1.将下列内容: inst.components.harvestable:SetGrowTime(TUNING.BEEBOX_HONEY_TIME) inst.components.harvestable:StartGrowing() end end end local function stopsleep(inst) if not inst:HasTag("burnt") then if inst.components.harvestable then inst.components.harvestable:SetGrowTime(nil) inst.components.harvestable:StopGrowing() 替换为: inst.components.harvestable:SetGrowTime(TUNING.BEEBOX_HONEY_TIME*.01) inst.components.harvestable:StartGrowing() end end end local function stopsleep(inst) if not inst:HasTag("burnt") then if inst.components.harvestable then inst.components.harvestable:SetGrowTime(TUNING.BEEBOX_HONEY_TIME*.01) inst.components.harvestable:StartGrowing() 2.将inst:ListenForEvent( "dusktime", StopSpawningFn(inst), GetWorld())替换为inst:ListenForEvent( "dusktime", StartSpawningFn(inst), GetWorld()) 即可让蜂箱快速产蜂蜜,几秒钟一箱就满了

2025/04/23 · Bny

YN089-萤火虫不怕人(人靠近不会灭、白天也可看见)

代码来源于“易宁”大佬的分享,仅供学习,不要直接复制粘贴。 原帖链接:http://bbs.3dmgame.com/thread-3859071-1-1.html 八十九.萤火虫不怕人(人靠近不会灭、白天也可看见) 用MT管理器打开游戏目录/assets/DLC0002/scripts/prefabs/fireflies.lua文件,将下列内容: inst:AddTag("NOCLICK") if inst.lighton then fadeout(inst) end inst.lighton = false 替换为: if not inst.lighton then fadein(inst) end inst.lighton = true 即可让萤火虫不怕人

2025/04/23 · Bny